Game Coordinator Duties

Games are now scheduled for the full year in advance.  Check the website for the Game Schedule and Games Information.

BEFORE PLAY: 

The Tuesday schedule is sent out prior to play on Tuesday morning.  Use the schedule to make out the game sheets with the course name, player names in each foursomes and their handicaps.  We also need a game sheet with course name for Yellow tee players.  Game sheets for INDIVIDUAL LOW SCORE and LOW GROSS/NET are in the book.  Use the INDIVIDUAL LOW SCORE sheet for Team games.

AFTER PLAY:

Retrieve Piperettes book from Pro Shop.

Yellow players will compete against each other when there are 3 or more playing an individual game.  Payouts are separate for 3 or more Yellow players according to the Yellow payout sheet found in the Piperette Book. 

  • Collect money from the groups as they come in. (The first player listed in the foursome usually collects the money from those in the foursome).
  • Verify the number of players and cash for each course played.
  • Give the GAME SHEETS and RINGER sheets to the players (Sheets are in the folder in the Piperettes book).

To determine payouts go to the schedules located in the book.

PIPERETTES INDIVIDUAL LOW SCORE – LOW GROSS/NET – TEAM GAMES

Determine the winners of LOW GROSS/LOW NET.  There are 2 winners for each place.  When choosing where the players placed, choose FIRST the Low Gross winner and then the Low Net Winner.  After that, alternate second low gross, then second low net and continue until all places are paid.  If a player wins both low gross and low net, give the player the low gross payout.

TIES:

In the case of a tie, add together the payout for places where the ties occur and divide by the number of players or teams tied.

For example:  20 players and $60 pays 6 places

1st= $19, 2nd = $14, 3rd = $11, 4th = $8, 5th = $5, 6th = $3

If 2nd and 3rd were tied, take their payouts of $14 and $11 and add ($25) and divide by 2.

Final payouts would then be as follows:

1st = $19, 2nd = $12.50, 3rd = 12.50, 4th = $8, 5th = $5, 6th = $3

 

BUNKER RULE:

This rule is to be used ONLY when it is CART PATH ONLY.  If your ball lies in a bunker that has any water (not mud), you may proceed as described on page 35 of your rule book with no penalty.  You may lift it and drop it outside the bunker keeping the spot where the ball originally lay between the hole and the spot on which the ball is dropped.  The ball may not be dropped closer to the hole than where it originally lay in the bunker.